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Type/Model:    Shamen SHM-4N
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Spirit Type Delta Endo Steel
Power Plant:   270 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Dragonfly Model 2b Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Valiant Lamellor Ferro-Fibrous
Armament:     
  3 Zippo Mark X Anti-Personnel Flamers
  2 Federated 2-Shot SRM 2s
  1 Martell Medium Laser
  1 Martell Medium Pulse Laser
  1 Apple Churchill Beagle Beagle Active Probe
Manufacturer:  Spirit Mountain Weaponries
  Location:    Brundage
Communications System:  Kallon Secure Net
Targeting & Tracking System:  Kallon Lock-On



Overview
     When the assembly lines that produced the Firestarter were converted to produce the Omni version of that 'Mech the AFFC lost one of its primary anti-infantry and scout designs to the high cost of producing and maintaining and OmniMech. While at first this did not cause any concern within the upper echelons of the AFFC, time has taken its toll on the number of Firestarters still in service. Front line units were slowly losing the ability to root out entrenched infantry unless they commited their own infantry assets, which some units did not have. Spirit Mountain Weaponries stepped up to the plate when the call went out for a new light to medium anti-infantry 'Mech. The Shamen won the contract with its mix of flexability and one other deciding factor ..... its cost. All other designs used the advanced Extra-Light engine which drove their costs above what some Assault 'Mechs were, but the Shamen relies on a regular fusion engine and saves the necessary weight for extra weapons by using the advanced armor and internal structures available. Production is now gearing up and the first lances of Shamens' and they should be in the unit command companies in the next few months.

Capabilities
     The Shamen did not outperform or outshine any of the other designs that it competed with, and in fact the Robinson BattleWorks Lancer 'Mech prototype was slightly better in speed and overall performance. But the Extra-Light engine on the Lancer pushed its cost to over double that of the Shamen, which unexpectantly became the deciding factor.
     The Shamen has the same speed and jumping profile of the old Firestarter, but takes a different approach to the weapons layout. First the Flamers were kept as a shock weapon because the one thing that infantry fears the most is
fire. To allow a better damage profile against its primary targets, infantry, one of the medium lasers was replaced with a medium pulse laser. With the review of battle ROM's it was discovered that the machine guns on the old Firestarter where easily damaged and prone to breakdown. To correct this problem the Shamen was fitted with two SRM/2 launchers. This would allow the Shamen to carry inferno missiles (another fire weapon to use against infantry) and allow the Shamen to be used effectively against other 'Mechs. (Other 'Mechs would always try to keep the Shamen at a distance because of the threat of Inferno missiles) Next a Beagle Probe was installed in the well protected center torso. This would allow the Shamen to detect infantry that think of hiding and allowing the Shamen to pass.
     To allow the Shamen to fit in all this weaponry and to armor it to be able to successfully complete its mission the designers finally chose a 45 ton frame. While one of two 45 ton frames out there, the Shamen was more capable than any of its competators.


Battle History
     The Shamen has yet to be used in combat, but combat trials showed the design able to perform its mission very well.

Variants
     The only variant of the Shamen tested replaced a damaged medium pulse laser with two additional flamers. This caused the Shamen to run extremely hot, but also made the infantry extremely wary of approaching the 'Mech. It is unsure if this variant will be made available for purchase.

Deployment
     Shamen 'Mechs are sceduled for delivery to light Regiments within the next month, then to command lances and companies after that.


Type/Model: Shamen SHM-4N
Mass:  45 tons

Equipment:                              Crits   Mass
Int. Struct.:  75 pts Endo Steel          14    2.50
(ES Loc: 2 LA, 2 RA, 4 LT, 4 RT, 1 LL, 1 RL)
Engine: 270 Fusion                         6   14.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:  10 Double [20]                0     .00
Gyro:                                      4    3.00
Cockpit, Life Supt., Sensors:              5    3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H
Armor Factor:  152 pts Ferro-Fibrous      14    8.50
(FF Crit Loc: 4 LA, 4 RA, 1 LT, 3 RT, 1 LL, 1 RL)

                           Internal  Armor
                          Structure  Value
   Head:                       3       9     
   Center Torso:              14      21     
   Center Torso (Rear):                6     
   L/R Side Torso:            11     16/16     
   L/R Side Torso (Rear):             6/6     
   L/R Arm:                    7     14/14     
   L/R Leg:                   11     22/22     

Weapons and Equipment  Loc  Heat  Ammo  Crits   Mass
1 Flamer               RA     3           1     1.00
1 Flamer               LA     3           1     1.00
1 SRM 2                RT     2    50     2     2.00
  (Ammo Locations: 1 LT)
1 Medium Laser         RT     3           1     1.00
1 SRM 2                LT     2           1     1.00
1 Medium Pulse Laser   LT     4           1     2.00
1 Beagle Active Probe  CT     0           2     1.50
1 Flamer               HD     3           1     1.00
6 Standard Jump Jets:                     6     3.00
(Jump Jet Loc: 3 LT, 3 RT)

TOTALS:                      20          75    45.00
Crits & Tons Left:                        3      .00

Calculated Factors:
Total Cost:        4,622,165 C-Bills
Battle Value:      875
Cost per BV:       5,282.47
Weapon Value:      493 / 493 (Ratio = .56 / .56)
Damage Factors:    SRDmg = 15;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 4/4
                   Damage PB/M/L: 3/1/-,  Overheat: 0
                   Class: MM;  Point Value: 9
                   Specials: prb