The Legal Stuff
"Wizkids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, and/or any other proprietary used in connection with the game Classic Battletech. Wizkids has granted permission to affshc.net to use any such names, logos, artwork, marks and/or any other written material for promotional and informational purposes on its website, but does not endore and is not affiliated with affshc.net in any official capacity whatsoever."
Royal
Introduced: Early 3062
Tech:  Clan / 3060
Configuration:  Biped OmniMech
Rules: Level 2, Standard design
Mass:  55 tons
Chassis:  Endo Steel
Power Plant:  275 XL Fusion
Walking Speed:  54.0 km/h
Maximum Speed:  86.4 km/h
Jump Jets:  5 Smithson Lifters Standard Jump Jets
Jump Capacity:  150 meters
Armor Type:  Ferro-Fibrous
Armament: 27 tons of pod space available
Manufacturer:  (Unknown)
  Location:  (Unknown)
Communications System:  O/P 3000 COMSET
Targeting & Tracking System:  Dynatec 2780


Overview
     The Royal is the newest OmniMech off the production lines of the Wolves-in-Exile, based on Arc-Royal. Designed by Nathan Kerensky, it shows aptitude in multiple roles. It's speed, combined with the hard-hitting firepower it packs makes it a match for many foes larger than itself.

     Distinctly feminine in appearance, the Royal makes itself known by suggestive curves and seducing lines. These were given, not to fool the enemy, but for stealth. The Royal's armor curves and specially designed paint makes tracking the Royal hard, and also it makes it even harder to find it.

     All this stealth technology came with a price, though, and it can be devastating. The compound curves worked into the Royal's armor and skeleton place armor plates very close together. The hits from ballistic and missile weapons have been known to send vibrations through the armor, sometimes shimmying off another plate or two.

     All together, despite the Royal's armor disadvantage, it is a fast, hard-hitting 'Mech with excellent potential in the Wolves-in-Exile.


Type/Model:  Royal Prime
Mass:  55 tons
Equipment:                             Crits    Mass
Int. Structure:  Endo Steel              7      3.00
(Endo Steel Loc: 1 LA, 4 RA, 1 RT, 1 CT)
Engine:  275 XL                         10      8.00
   Walking MP:  5
   Running MP:  8
   Jumping MP:  5
Heat Sinks:  19 Double [38]             16      9.00
(Heat Sink Loc: 2 LA, 1 RA, 1 LT, 4 RT)
Gyro:                                    4      3.00
Cockpit, Life Supt.:                     5      3.00
Actuators: L: Sh+UA    R: Sh+UA         12       .00
Armor Factor:  185 pts Ferro-Fibrous     7     10.00
(Armor Crit Loc: 3 LA, 4 LT)

                          Internal  Armor
                         Structure  Value
   Head:                      3       9
   Center Torso:             18      27
   Center Torso (Rear):               9
   L/R Side Torso:           13     20/20
   L/R Side Torso (Rear):            6/6
   L/R Arm:                   9     18/18
   L/R Leg:                  13     26/26


Primary Configuration
Weapons and Equipment   Loc  Heat  Ammo  Crits  Mass
2 ER Medium Lasers      RA    10           2    2.00
ER Large Laser          RA    12           1    4.00
ECM Suite               RA     0           1    1.00
2 ER Medium Lasers      LA    10           2    2.00
Streak SRM 4            RT     3    25     2    3.00
  (Ammo Locations: 1 LT)
Streak SRM 4            LT     3           1    2.00
Light TAG               HD     0           1     .50
Targeting Computer      LT                 2    2.00
5 Standard Jump Jets                       5    2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:                       38         78    55.00
Crits & Tons Left:                        0      .00


Primary Configuration Calculated Factors:
Total Cost:  13,938,051 C-Bills
Battle Value:  2,692
Cost per BV:  5,177.58
Weapon Value:  3,499 / 3,270 (Ratio = 1.30 / 1.21)
Damage Factors:  SRDmg = 49; MRDmg = 33; LRDmg = 9
BattleForce2:  MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 7/6/1, Overheat: 0
Class: MM; Point Value: 27
Specials: Omni



Alpha Configuration
Weapons and Equipment   Loc  Heat  Ammo  Crits  Mass
Ultra AC/10             RA     3    30     7   13.00
  (Ammo Locations: 3 RT)
2 Medium Pulse Lasers   LA     8           2    4.00
Adv. Tact. Missile 6    LT     4    20     5    5.50
  (Ammo Locations: 2 LT)
Medium Pulse Laser      HD     4           1    2.00
5 Standard Jump Jets                       5    2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:                       22          65   55.00
Crits & Tons Left:                        13     .00


Alpha Configuration Calculated Factors:
Total Cost:  13,548,614 C-Bills
Battle Value:  2,081
Cost per BV:  6,510.63
Weapon Value:  2,117 / 2,117 (Ratio = 1.02 / 1.02)
Damage Factors:  SRDmg = 38; MRDmg = 25; LRDmg = 4
BattleForce2:  MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 6/5/2, Overheat: 0
Class: MM; Point Value: 21
Specials: Omni



Beta Configuration
Weapons and Equipment   Loc  Heat  Ammo  Crits  Mass
ER PPC                  LA    15           2    6.00
Gauss Rifle             RT     1    24     9   15.00
  (Ammo Locations: 3 RT)
2 ER Medium Lasers      LT    10           2    2.00
Light TAG               HD     0           1     .50
5 Standard Jump Jets                       5    2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:                       26          66   55.00
Crits & Tons Left:                        12     .00

Beta Configuration Calculated Factors:
Total Cost:  13,558,301 C-Bills
Battle Value:  2,518
Cost per BV:  5,384.55
Weapon Value:  2,305 / 2,305 (Ratio = .92 / .92)
Damage Factors:  SRDmg = 37; MRDmg = 27; LRDmg = 14
BattleForce2:  MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 5/4/3, Overheat: 0
Class: MM; Point Value: 25
Specials: Omni



Charlie Configuration
Weapons and Equipment   Loc  Heat  Ammo  Crits  Mass
ER Medium Laser         RA     5           1    1.00
2 ER Medium Lasers      LA    10           2    2.00
LB 20-X AC              RT     6    20    13   16.00
  (Ammo Locations: 4 RA)
Light TAG               HD     0           1     .50
Targeting Computer      LT                 3    3.00
5 Standard Jump Jets                       5    2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:                       21          76   55.00
Crits & Tons Left:                         2     .00

Charlie Configuration Calculated Factors:
Total Cost:  13,835,655 C-Bills
Battle Value:  2,312
Cost per BV:  5,984.28
Weapon Value:  2,388 / 2,388 (Ratio = 1.03 / 1.03)
Damage Factors:  SRDmg = 38; MRDmg = 24; LRDmg = 2
BattleForce2:  MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 6/5/-, Overheat: 0
Class: MM; Point Value: 23
Specials: Omni



Delta Configuration
Weapons and Equipment   Loc  Heat  Ammo  Crits  Mass
2 ER Medium Lasers      RA    10           2    2.00
Streak SRM 2            RA     2    50     2    2.00
  (Ammo Locations: 1 RT)
2 ER Medium Lasers      LA    10           2    2.00
LRM 10 w/ Artemis IV    RT     4    48     6    7.50
  (Ammo Locations: 2 LT, 2 RT)
LRM 10 w/ Artemis IV    LT     4           2    3.50
Streak SRM 2            HD     2           1    1.00
5 Standard Jump Jets                       5    2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:                       32          77   54.50
Crits & Tons Left                          1     .50

Delta Configuration Calculated Factors:
Total Cost:  14,069,801 C-Bills
Battle Value:  2,341
Cost per BV:  6,010.17
Weapon Value:  2,941 / 2,701 (Ratio = 1.26 / 1.15)
Damage Factors:  SRDmg = 44; MRDmg = 28; LRDmg = 8
BattleForce2:  MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 6/5/2, Overheat: 0
Class: MM; Point Value: 23
Specials: Omni, IF



Echo Configuration
Weapons and Equipment   Loc  Heat  Ammo  Crits  Mass
Large Pulse Laser       RA    10           2    6.00
Large Pulse Laser       LA    10           2    6.00
Streak SRM 6            RT     4    30     4    5.00
  (Ammo Locations: 2 RT)
Streak SRM 6            LT     4           2    3.00
Light TAG               HD     0           1     .50
5 Standard Jump Jets                       5    2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:                       28          73   55.00
Crits & Tons Left:                         5     .00

Echo Configuration Calculated Factors:
Total Cost:  13,384,507 C-Bills
Battle Value:  2,298
Cost per BV:  5,824.42
Weapon Value:  2,729 / 2,388 (Ratio = 1.19 / 1.04)
Damage Factors:  SRDmg = 40; MRDmg = 27; LRDmg = 12
BattleForce2:  MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 6/5/2, Overheat: 0
Class: MM; Point Value: 23
Specials: Omni



Hotel Configuration
Weapons and Equipment   Loc  Heat  Ammo  Crits  Mass
ER PPC                  RA    15           2    6.00
ER PPC                  LA    15           2    6.00
Medium Pulse Laser      RT     4           1    2.00
Heavy Small Laser       HD     3           1     .50
Targeting Computer      LT                 3    3.00
5 Standard Jump Jets                       5    2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:                       37          73   55.00
Crits & Tons Left:                         5     .00

Hotel Configuration Calculated Factors:
Total Cost:  13,240,551 C-Bills
Battle Value:  2,785
Cost per BV:  4,754.24
Weapon Value:  2,919 / 2,919 (Ratio = 1.05 / 1.05)
Damage Factors:  SRDmg = 38; MRDmg = 29; LRDmg = 18
BattleForce2:  MP: 5J, Armor/Structure: 5/3Damage PB/M/L: 6/4/3, Overheat: 0
Class: MM; Point Value: 28
Specials: Omni