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Royal
Introduced: Early 3062
Tech: Clan / 3060
Configuration: Biped OmniMech
Rules: Level 2, Standard design
Mass: 55 tons
Chassis: Endo Steel
Power Plant: 275 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Smithson Lifters Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament: 27 tons of pod space available
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: O/P 3000 COMSET
Targeting & Tracking System: Dynatec 2780
Overview
The Royal is the newest OmniMech off the production lines of the Wolves-in-Exile, based on Arc-Royal. Designed by Nathan Kerensky, it shows aptitude in multiple roles. It's speed, combined with the hard-hitting firepower it packs makes it a match for many foes larger than itself.
Distinctly feminine in appearance, the Royal makes itself known by suggestive curves and seducing lines. These were given, not to fool the enemy, but for stealth. The Royal's armor curves and specially designed paint makes tracking the Royal hard, and also it makes it even harder to find it.
All this stealth technology came with a price, though, and it can be devastating. The compound curves worked into the Royal's armor and skeleton place armor plates very close together. The hits from ballistic and missile weapons have been known to send vibrations through the armor, sometimes shimmying off another plate or two.
All together, despite the Royal's armor disadvantage, it is a fast, hard-hitting 'Mech with excellent potential in the Wolves-in-Exile.
Type/Model: Royal Prime
Mass: 55 tons
Equipment: Crits Mass
Int. Structure: Endo Steel 7 3.00
(Endo Steel Loc: 1 LA, 4 RA, 1 RT, 1 CT)
Engine: 275 XL 10 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 19 Double [38] 16 9.00
(Heat Sink Loc: 2 LA, 1 RA, 1 LT, 4 RT)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 185 pts Ferro-Fibrous 7 10.00
(Armor Crit Loc: 3 LA, 4 LT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Primary Configuration
Weapons and Equipment Loc Heat Ammo Crits Mass
2 ER Medium Lasers RA 10 2 2.00
ER Large Laser RA 12 1 4.00
ECM Suite RA 0 1 1.00
2 ER Medium Lasers LA 10 2 2.00
Streak SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 LT)
Streak SRM 4 LT 3 1 2.00
Light TAG HD 0 1 .50
Targeting Computer LT 2 2.00
5 Standard Jump Jets 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS: 38 78 55.00
Crits & Tons Left: 0 .00
Primary Configuration Calculated Factors:
Total Cost: 13,938,051 C-Bills
Battle Value: 2,692
Cost per BV: 5,177.58
Weapon Value: 3,499 / 3,270 (Ratio = 1.30 / 1.21)
Damage Factors: SRDmg = 49; MRDmg = 33; LRDmg = 9
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 7/6/1, Overheat: 0
Class: MM; Point Value: 27
Specials: Omni
Alpha Configuration
Weapons and Equipment Loc Heat Ammo Crits Mass
Ultra AC/10 RA 3 30 7 13.00
(Ammo Locations: 3 RT)
2 Medium Pulse Lasers LA 8 2 4.00
Adv. Tact. Missile 6 LT 4 20 5 5.50
(Ammo Locations: 2 LT)
Medium Pulse Laser HD 4 1 2.00
5 Standard Jump Jets 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS: 22 65 55.00
Crits & Tons Left: 13 .00
Alpha Configuration Calculated Factors:
Total Cost: 13,548,614 C-Bills
Battle Value: 2,081
Cost per BV: 6,510.63
Weapon Value: 2,117 / 2,117 (Ratio = 1.02 / 1.02)
Damage Factors: SRDmg = 38; MRDmg = 25; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 6/5/2, Overheat: 0
Class: MM; Point Value: 21
Specials: Omni
Beta Configuration
Weapons and Equipment Loc Heat Ammo Crits Mass
ER PPC LA 15 2 6.00
Gauss Rifle RT 1 24 9 15.00
(Ammo Locations: 3 RT)
2 ER Medium Lasers LT 10 2 2.00
Light TAG HD 0 1 .50
5 Standard Jump Jets 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS: 26 66 55.00
Crits & Tons Left: 12 .00
Beta Configuration Calculated Factors:
Total Cost: 13,558,301 C-Bills
Battle Value: 2,518
Cost per BV: 5,384.55
Weapon Value: 2,305 / 2,305 (Ratio = .92 / .92)
Damage Factors: SRDmg = 37; MRDmg = 27; LRDmg = 14
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 5/4/3, Overheat: 0
Class: MM; Point Value: 25
Specials: Omni
Charlie Configuration
Weapons and Equipment Loc Heat Ammo Crits Mass
ER Medium Laser RA 5 1 1.00
2 ER Medium Lasers LA 10 2 2.00
LB 20-X AC RT 6 20 13 16.00
(Ammo Locations: 4 RA)
Light TAG HD 0 1 .50
Targeting Computer LT 3 3.00
5 Standard Jump Jets 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS: 21 76 55.00
Crits & Tons Left: 2 .00
Charlie Configuration Calculated Factors:
Total Cost: 13,835,655 C-Bills
Battle Value: 2,312
Cost per BV: 5,984.28
Weapon Value: 2,388 / 2,388 (Ratio = 1.03 / 1.03)
Damage Factors: SRDmg = 38; MRDmg = 24; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 6/5/-, Overheat: 0
Class: MM; Point Value: 23
Specials: Omni
Delta Configuration
Weapons and Equipment Loc Heat Ammo Crits Mass
2 ER Medium Lasers RA 10 2 2.00
Streak SRM 2 RA 2 50 2 2.00
(Ammo Locations: 1 RT)
2 ER Medium Lasers LA 10 2 2.00
LRM 10 w/ Artemis IV RT 4 48 6 7.50
(Ammo Locations: 2 LT, 2 RT)
LRM 10 w/ Artemis IV LT 4 2 3.50
Streak SRM 2 HD 2 1 1.00
5 Standard Jump Jets 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS: 32 77 54.50
Crits & Tons Left 1 .50
Delta Configuration Calculated Factors:
Total Cost: 14,069,801 C-Bills
Battle Value: 2,341
Cost per BV: 6,010.17
Weapon Value: 2,941 / 2,701 (Ratio = 1.26 / 1.15)
Damage Factors: SRDmg = 44; MRDmg = 28; LRDmg = 8
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 6/5/2, Overheat: 0
Class: MM; Point Value: 23
Specials: Omni, IF
Echo Configuration
Weapons and Equipment Loc Heat Ammo Crits Mass
Large Pulse Laser RA 10 2 6.00
Large Pulse Laser LA 10 2 6.00
Streak SRM 6 RT 4 30 4 5.00
(Ammo Locations: 2 RT)
Streak SRM 6 LT 4 2 3.00
Light TAG HD 0 1 .50
5 Standard Jump Jets 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS: 28 73 55.00
Crits & Tons Left: 5 .00
Echo Configuration Calculated Factors:
Total Cost: 13,384,507 C-Bills
Battle Value: 2,298
Cost per BV: 5,824.42
Weapon Value: 2,729 / 2,388 (Ratio = 1.19 / 1.04)
Damage Factors: SRDmg = 40; MRDmg = 27; LRDmg = 12
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 6/5/2, Overheat: 0
Class: MM; Point Value: 23
Specials: Omni
Hotel Configuration
Weapons and Equipment Loc Heat Ammo Crits Mass
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Medium Pulse Laser RT 4 1 2.00
Heavy Small Laser HD 3 1 .50
Targeting Computer LT 3 3.00
5 Standard Jump Jets 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
TOTALS: 37 73 55.00
Crits & Tons Left: 5 .00
Hotel Configuration Calculated Factors:
Total Cost: 13,240,551 C-Bills
Battle Value: 2,785
Cost per BV: 4,754.24
Weapon Value: 2,919 / 2,919 (Ratio = 1.05 / 1.05)
Damage Factors: SRDmg = 38; MRDmg = 29; LRDmg = 18
BattleForce2: MP: 5J, Armor/Structure: 5/3Damage PB/M/L: 6/4/3, Overheat: 0
Class: MM; Point Value: 28
Specials: Omni