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Class/Model/Name: Nelson Class Battlecruiser
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 1,400,000 tons
Hull: DT Heavy K Frame
K-F Drive System: (Unknown)
Length: 25 meters
Power Plant: Rolls Royce Jupiter Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: StarGuard Type VI Lamellor Ferro-carbide
Armament:
29 Diverse Optics-55 Series NL55
22 Johnston Model H-1b Heavy NPPC
6 Dragon Fire N-7 Heavy N-Gauss
32 Scarborough-30 Series NAC/30
42 Diverse Optics Type 30X ER Large Laser
36 Armstrong Class-B ClusterGuns LB 10-X AC
31 Delta Dart LRM 15+ArtIV
21 Guided Technologies 2nd Gen Streak SRM 6
17 Dragon's Fire Gauss Rifle
58 MainFire Point Defense AMS
12 Federated Multi-M AR10 Launcher
9 Delta Spreader Screen Launcher
Overview
Designer notes: "Realizing the limitations of both premier battlecruisers of the time, we at Di Tron and the Star League Procurement Department decided to correct the flaws of these two ships in their new design. The first problem addressed was the ships weaponry. Both the Cameron and the Black Lion carry massive naval autocannon batteries, but the limited ammunition these ships carried did not allow for the extended deployments required in the periphery campaigns. Designers decided to use the same class autocannons as the Black Lion carried, the Scarborough-30 Series Naval Autocannons, but to increase the number carried to an astonishing thirty! Engineers also gave their new battlecruiser to ability to "reach out and touch someone" by installing a series of the new Poland 3b Naval Gauss Rifles. These new rifles would allow the Nelson to deal considerable damage to her enemies before they could return fire. These weapons then where given a large ammo storage bins to keep the weapons properly supplied. Next the ship was given enough naval lasers and PPC's to ward off all but the bravest of enemy ships and to ease the vessels dependence on projectile weaponry. Finally we installed ten of the newest Maelstrom missile launchers with enough missiles to allow almost unrestricted firing at the enemy. Aerospace Fighters, while not dangerous individually, are like hornets .... the more there are the more dangerous they can be. Therefore we have added a large number of anti-fighter energy weapons. This along with the Nelsons own fighter contingent should allow the ship to worry about the enemy's capital ships, not their defensive fighters and dropships. Next engineers decided to give the Nelson the best armor it could have. With over 2,500 tons of the new Lamellor Ferro-Carbide armor, the Nelson will survive long enough to destroy her foes. Di Tron also wanted to improve on the ships maneuverability by installing the powerful Leverton XXc Interplanetary Drives. By installing three of these engines the Nelson is more maneuverable than the Cameron Class. With all the Star League wanted of its new battlecruiser, the ship also grew in size. By the end of all the design stages the ship came in at a massive 1,400,000 tons. While larger than originally planned, the ship performance was admirable and her weapon batteries deadly. The designers almost created a new classification for this ship, wanting to call her a "Pocket Battleship" due to her speed and armor. This was finally decided against as the Star League wanted this "battlecruiser" to be able to pounce on and destroy its opponents." With the Keid shipyards at full production they should be able to produce a Nelson class every 16 months on each of its two docks.
Class/Model/Name: Nelson Class Battlecruiser
Mass: 1,400,000 tons
Equipment: Mass
Power Plant, Drive & Control: 252,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 27) 633,500.00
Lithium Fusion Battery 14,000.00
Jump Sail (Detachable): (Integrity = 6) 100.00
Structural Integrity: 90 126,000.00
Total Heat Sinks: 5,972 Double 5,218.00
Fuel & Fuel Pumps: 10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 3,500.00
Fire Control Computers: 25,614.00
Food & Water: (120 days supply) 552.75
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (2,574 total armor pts) 2,520.00
Capital Scale Armor Pts
Location: L / R
Fore: 426
Fore-Left/Right: 435/435
Aft-Left/Right: 435/435
Aft: 408
Cargo:
Bay 1: Fighters (18) with 2 doors 2,700.00
Small Craft (6) 1,200.00
Cargo (1) with 8 doors 9,000.00
Bay 2: Fighters (18) with 2 doors 2,700.00
Small Craft (6) 1,200.00
Cargo (1) with 6 doors 5,760.75
Bay 3: Fighters (18) with 2 doors 2,700.00
Small Craft (6) 1,200.00
Battle Armor Points/Squads (18) 180.00
DropShip Capacity: 8 Docking Hardpoints 8,000.00
Grav Decks #1 - 3: (110-meter diameter) 300.00
Life Boats: 45 (7 tons each) 315.00
Escape Pods: 55 (7 tons each) 385.00
Crew and Passengers:
84 Officers (83 minimum) 840.00
260 Crew (241 minimum) 1,820.00
145 Gunners (145 minimum) 1,015.00
126 Marines 630.00
306 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 NL55 Nose 22 22 22 22 340 4,400.00
3 Heavy NPPC Nose 45 45 45 45 675 9,000.00
2 Heavy N-Gauss(200 rounds)Nose 60 60 60 60 36 14,100.00
2 NAC/30(200 rounds) Nose 60 60 60 -- 200 7,160.00
6 ER Large Laser Nose 5(48) 5(48) 5(48) -- 72 30.00
6 LB 10-X AC(600 rounds) Nose 4(36) 4(36) -- -- 12 126.00
4 LRM 15+ArtIV(320 rounds) Nose 5(48) 5(48) 5(48) -- 20 72.00
3 Streak SRM 6(315 rounds) Nose 4(36) -- -- -- 12 34.50
2 Gauss Rifle(160 rounds) Nose 3(30) 3(30) 3(30) -- 2 50.00
7 AMS(840 rounds) Nose -- -- -- -- 7 73.50
2 NL55 FL/R 11 11 11 11 340 4,400.00
3 Heavy NPPC FL/R 45 45 45 45 1350 18,000.00
2 Heavy N-Gauss(200 rounds)FL/R 60 60 60 60 72 28,200.00
2 NAC/30(200 rounds) FL/R 60 60 60 -- 400 14,320.00
3 AR10 (21 KW, 21 WS, 21 B)FL/R * * * * 120 6,540.00
5 ER Large Laser FL/R 4(40) 4(40) 4(40) -- 120 50.00
6 LB 10-X AC(600 rounds) FL/R 4(36) 4(36) -- -- 24 252.00
4 LRM 15+ArtIV(320 rounds) FL/R 5(48) 5(48) 5(48) -- 40 144.00
3 Streak SRM 6(315 rounds) FL/R 4(36) -- -- -- 24 69.00
2 Gauss Rifle(160 rounds) FL/R 3(30) 3(30) 3(30) -- 4 100.00
7 AMS(840 rounds) FL/R -- -- -- -- 14 147.00
6 NL55 L/RBS 33 33 33 33 1020 13,200.00
2 Heavy NPPC L/RBS 30 30 30 30 900 12,000.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
5 ER Large Laser L/RBS 4(40) 4(40) 4(40) -- 120 50.00
6 LB 10-X AC(600 rounds) L/RBS 4(36) 4(36) -- -- 24 252.00
3 LRM 15+ArtIV(240 rounds) L/RBS 4(36) 4(36) 4(36) -- 30 108.00
7 AMS(840 rounds) L/RBS -- -- -- -- 14 147.00
3 NL55 AL/R 17 17 17 17 510 6,600.00
3 Heavy NPPC AL/R 45 45 45 45 1350 18,000.00
2 NAC/30(200 rounds) AL/R 60 60 60 -- 400 14,320.00
3 AR10 (21 KW, 21 WS, 21 B)AL/R * * * * 120 6,540.00
5 ER Large Laser AL/R 4(40) 4(40) 4(40) -- 120 50.00
4 LRM 15+ArtIV(320 rounds) AL/R 5(48) 5(48) 5(48) -- 40 144.00
4 Streak SRM 6(420 rounds) AL/R 5(48) -- -- -- 32 92.00
4 Gauss Rifle(320 rounds) AL/R 6(60) 6(60) 6(60) -- 8 200.00
8 AMS(960 rounds) AL/R -- -- -- -- 16 168.00
3 Screen Launcher(60 scrns)AL/R -- -- -- -- 60 1,440.00
3 NL55 Aft 17 17 17 17 255 3,300.00
3 Heavy NPPC Aft 45 45 45 45 675 9,000.00
2 NAC/30(200 rounds) Aft 60 60 60 -- 200 7,160.00
6 ER Large Laser Aft 5(48) 5(48) 5(48) -- 72 30.00
6 LB 10-X AC(600 rounds) Aft 4(36) 4(36) -- -- 12 126.00
5 LRM 15+ArtIV(400 rounds) Aft 6(60) 6(60) 6(60) -- 25 90.00
4 Streak SRM 6(420 rounds) Aft 5(48) -- -- -- 16 46.00
3 Gauss Rifle(240 rounds) Aft 5(45) 5(45) 5(45) -- 3 75.00
7 AMS(840 rounds) Aft -- -- -- -- 7 73.50
3 Screen Launcher(60 scrns)Aft -- -- -- -- 30 720.00
1 Lot Spare Parts (1.00%) 14,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 11,943 1,400,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 29,190,928,000 C-Bills
Battle Value: 352,230
Cost per BV: 82,874.62
Weapon Value: 190,266 (Ratio = .54)
Damage Factors: SRV = 16,848; MRV = 16,229; LRV = 12,383; ERV = 4,743
Maintenance: Maintenance Point Value (MPV) = 1,007,464
(148,668 Structure, 361,400 Life Support, 497,396 Weapons)
Support Points (SP) = 564,840 (56% of MPV)
BattleForce2: Not applicable