Class/Model/Name: Lightning Class Light Cruiser ND
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 800,000 tons
Hull: Johnston Rapier Mk. VII
K-F Drive System: Tex Model 4
Length: 775 meters
Sail Diameter: 1,390 meters
Power Plant: Gonzales Series II Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Valiant Plate Lamellor Ferro-carbide
Armament:
10 Johnston Model M-3 Medium NPPC
2 Poland 1d Light N-Gauss
60 Diverse Optics Sunbeam ER Large Laser
56 Mydron Excel LB 20-X AC
46 Exostar LRM 20+ArtIV
41 MainFire Point Defense AMS
66 Diverse Optics Small Pulse Laser
7 Diverse Optics-45a Series NL45
2 Poland 2c Medium N-Gauss
10 Federated-30 Series, Model 1b NAC/30
8 Federated Multi-M AR10 Launcher
6 Delta Spreader Screen Launcher
Manufacturer: DiTron Industries
Location: New Earth (DTI)
Communications System: Neil Livewire Model 1
Targeting & Tracking System: Wasat Aggressor SuperTargeter
Overview
From the journal of Senior Engineer Kevin Pritz, December 18th 2766. "When the Star League Procurement Department gave us the specifications for the ships it wanted us to design, I took particular interest in the specifications it wanted for one of the new Light Cruisers. This ship was to
be fast, and I mean FAST. No warship has ever been built with this kind of speed. We where never told why it had to be so fast, but we where determined
to meet or exceed these specifications. At once we started looking at the engine design. No engines currently being produced would work for this baby.
We would have to have an engine designed from scratch. We turned to the Rolls Royce factories orbiting Earth. They were more than interested about producing engines for this "hotrod" of a warship. While Rolls Royce began engine design, we started on the rest of the ship. Weaponry was going to be interesting for this ship. The Lightnings designed speed would allow her to get into any firing position she wanted and disengage from the enemy at will. Therefore,for armament we decided to give the ship a respectable long-range punch. Giving the ship two of Poland's 2c Naval Guass Rifles and five of Poland's 1d Naval Guass Rifles would guarantee that even this speed demon would be able to hurt a targeted ship before it could close to short range. For close in weaponry we gave the Lightning ten Scarborough-30 Series Naval Autocannons. We liked these cannons because of their longer range, for an autocannon, would once again allow the Lightning to inflict damage as she rapidly approached. Wanting to round the ship out we next concentrated on her energy weaponry. Once again range was of primary concern. Deciding to go with a mix of laser and particle weapons, we gave the Lightning fourteen Magna-45 Naval Lasers and ten Fusigon-2a Medium Naval Particle Projectile Cannons. Once again the range of the weapons where of the utmost importance. Lastly, we gave the ship a respectable amount of laser anti-fighter weaponry to keep the pesky little fighters away. With the armament out of the way we looked at the armor. The original specifications called for a light armor load, but we had other plans. (What good is a fast ship if it dies from the first close range exchange of fire?) We decided to go with as much armor as she could carry. We could do this by sacrificing some of the AeroSpace Fighter contingent. The one wing would be more than enough to protect this ship (if they could keep up!). Of course some sacrifices had to be made with the Lightning. She had a very small cargo bay, but this was considered to be a small problem as she still could carry a supply dropship. The other item of concern was her fuel supply. While she carries an ample supply of fuel when compared to earlier Star League warships, we would have liked to give her at least twice her current allotment. But again there is always the option to carry a dropship with extra fuel. While neither of these two items would hamper the ships combat capabilities, it would keep its endurance range limited more than we would have liked. By the time we where done with the designs, Rolls Royce had arrived with the new engines and a prototype! And what a beauty it was. They called the prototype "Gonzales" after a popular animated mouse of the 20th century. Then we programmed all the specifications into the computers and ran the first tests, and we where astonished. This ship could move and maneuver. Rolls Royce had surprised us and added special thrusters and vector thrusting vanes to the engines, which allowed her to turn on a dime! This ship could probably outrun even one of the Caspars of the SDS protecting the Hegemony.(Makes ya wonder). Well Christmas is in a week and it will be a nice break from all this busy work. I think my team deserves this break after designing a ship like this one, a nice long break. I guess I should log off and go home to start my long awaited vacation. Production of this gem starts in February.
Merry Christmas!"
Named Vessels: Lightning, Sprinter, Swift Wind, Cyclone, Howler, Typhoon, Tornado, Kaiyo "Sea Falcon", Tenryu "Heaven's Dragon", Akikaze "Autumn Wind",Yukaze "Evening Wind", Kamikaze "Divine Wind", Fubuki "Snowstorm", Maikaze "Whirlwind", Arashi "Storm", Yamakaze "Mountain Wind", Ikazuchi "Thunder",Hayate "Storm Gust", Oite "Tailwind", Kawakaze "Winter Wind", Amatsukaze "Heavenly Wind"
Class/Model/Name: Lightning Class Light Cruiser ND
Mass: 800,000 tons
Equipment: Mass
Power Plant, Drive & Control: 240,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 16) 362,000.00
Lithium Fusion Battery 8,000.00
Jump Sail (Detachable): (Integrity = 4) 70.00
Structural Integrity: 66 52,800.00
Total Heat Sinks: 2,310 Double 1,573.00
Fuel & Fuel Pumps: 3,570.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,000.00
Fire Control Computers: 8,298.00
Food & Water: (115 days supply) 281.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (1,098 total armor pts) 1,056.00
Capital Scale Armor Pts
Location: L / R
Fore: 186
Fore-Left/Right: 186/186
Aft-Left/Right: 186/186
Aft: 168
Cargo:
Bay 1: Fighters (20) with 4 doors 3,000.00
Bay 2: Small Craft (6) with 1 door 1,200.00
Battle Armor Points/Squads (9) 90.00
Bay 3: Cargo (1) 9,752.50
Grav Deck #1: (75-meter diameter) 50.00
Grav Deck #2: (85-meter diameter) 50.00
Life Boats: 50 (7 tons each) 350.00
Escape Pods: 15 (7 tons each) 105.00
Crew and Passengers:
52 Officers (52 minimum) 520.00
160 Crew (153 minimum) 1,120.00
91 Gunners (90 minimum) 637.00
63 Marines 315.00
124 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 Medium NPPC Nose 18 18 18 18 270 3,600.00
1 Light N-Gauss(100 rounds)Nose 15 15 15 15 9 4,520.00
8 ER Large Laser Nose 6(64) 6(64) 6(64) -- 96 40.00
6 LB 20-X AC(600 rounds) Nose 7(72) 7(72) -- -- 36 204.00
6 LRM 20+ArtIV(360 rounds) Nose 10(96) 10(96) 10(96) -- 36 126.00
6 AMS(720 rounds) Nose -- -- -- -- 6 63.00
10 Small Pulse Laser Nose 3(30) -- -- -- 20 10.00
2 NL45 FL/R 9 9 9 9 280 3,600.00
3 Medium NPPC FL/R 27 27 27 27 810 10,800.00
1 Medium N-Gauss(100 roundsFL/R 25 25 25 25 30 11,080.00
1 NAC/30(100 rounds) FL/R 30 30 30 -- 200 7,160.00
1 NAC/30(100 rounds) FL/R 30 30 30 -- 200 7,160.00
2 AR10 (16 KW, 16 WS, 16 B)FL/R * * * * 80 4,840.00
6 ER Large Laser FL/R 5(48) 5(48) 5(48) -- 144 60.00
6 LB 20-X AC(600 rounds) FL/R 7(72) 7(72) -- -- 72 408.00
5 LRM 20+ArtIV(300 rounds) FL/R 8(80) 8(80) 8(80) -- 60 210.00
5 AMS(600 rounds) FL/R -- -- -- -- 10 105.00
5 Small Pulse Laser FL/R 2(15) -- -- -- 20 10.00
1 NAC/30(100 rounds) L/RBS 30 30 30 -- 200 7,160.00
8 ER Large Laser L/RBS 6(64) 6(64) 6(64) -- 192 80.00
8 LB 20-X AC(800 rounds) L/RBS 10(96) 10(96) -- -- 96 544.00
6 LRM 20+ArtIV(360 rounds) L/RBS 10(96) 10(96) 10(96) -- 72 252.00
5 AMS(600 rounds) L/RBS -- -- -- -- 10 105.00
11 Small Pulse Laser L/RBS 3(33) -- -- -- 44 22.00
1 NAC/30(100 rounds) AL/R 30 30 30 -- 200 7,160.00
1 NAC/30(100 rounds) AL/R 30 30 30 -- 200 7,160.00
2 AR10 (16 KW, 16 WS, 16 B)AL/R * * * * 80 4,840.00
8 ER Large Laser AL/R 6(64) 6(64) 6(64) -- 192 80.00
8 LB 20-X AC(800 rounds) AL/R 10(96) 10(96) -- -- 96 544.00
6 LRM 20+ArtIV(360 rounds) AL/R 10(96) 10(96) 10(96) -- 72 252.00
5 AMS(600 rounds) AL/R -- -- -- -- 10 105.00
8 Small Pulse Laser AL/R 2(24) -- -- -- 32 16.00
2 Screen Launcher(40 scrns)AL/R -- -- -- -- 40 960.00
3 NL45 Aft 14 14 14 14 210 2,700.00
2 Medium NPPC Aft 18 18 18 18 270 3,600.00
1 Light N-Gauss(100 rounds)Aft 15 15 15 15 9 4,520.00
8 ER Large Laser Aft 6(64) 6(64) 6(64) -- 96 40.00
6 LB 20-X AC(600 rounds) Aft 7(72) 7(72) -- -- 36 204.00
6 LRM 20+ArtIV(360 rounds) Aft 10(96) 10(96) 10(96) -- 36 126.00
5 AMS(600 rounds) Aft -- -- -- -- 5 52.50
8 Small Pulse Laser Aft 2(24) -- -- -- 16 8.00
2 Screen Launcher(40 scrns)Aft -- -- -- -- 20 480.00
1 Lot Spare Parts (1.00%) 8,000.00
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TOTALS: Heat: 4,613 799,894.00
Tons Left: 106.00
Calculated Factors:
Total Cost: 7,910,748,000 C-Bills
Battle Value: 216,178
Cost per BV: 36,593.68
Weapon Value: 94,376 (Ratio = .44)
Damage Factors: SRV = 6,932; MRV = 6,254; LRV = 4,191; ERV = 1,509
Maintenance: Maintenance Point Value (MPV) = 547,173
(61,854 Structure, 300,700 Life Support, 184,619 Weapons)
Support Points (SP) = 349,888 (64% of MPV)
BattleForce2: Not applicable