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Class/Model/Name: Fetladral Class Heavy Cruiser
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 990,000 tons
Hull: K1 Standard
K-F Drive System: (Unknown)
Length: 940 meters
Sail Diameter: 1,422 meters
Power Plant: LTV 2500a Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Lexington Limited-N Lamellor Ferro-carbide
Armament:
23 Hellion-55 NL55
22 Sunspot-3L Heavy NPPC
12 Poland 2c Medium N-Gauss
49 Martell ER Large Laser
51 Defiance Disintegrator LB 10-X AC
40 Delta Dart LRM 15+ArtIV
21 Guided Technologies 2nd Gen Streak SRM 6
5 Poland Main Model A Gauss Rifle
52 McArthur AMS
4 Poland 3b Heavy N-Gauss
21 Scarborough-30 Series NAC/30
12 Maelstrom AR10 Launcher
6 Delta Spreader Screen Launcher
Manufacturer: Federated-Boeing Interstellar
Location: Galax (FBI)
Communications System: Cyclops SuperChannel
Targeting & Tracking System: IMB T&T SyncTracker
Overview
Comstar found the plans to the Fetladral Class Heavy Cruiser in the ruins of an old Star League base on the planet of New Earth in 2912. They were smuggled off the planet and returned to Earth where the plans were evaluated and stored away for future use. There they would have laid if not for the schism in Comstar following the Battle of Tukyyiud. The plans were reviewed and the decision made for Comstar to build two of these ships. (Unfortunately Comstar lost possession of the Terra system and its Titan shipyards to Word of Blake forces before construction could begin. It is not known weather Blake forces have acquired the plans for this ship at that time, but it is thought to be unlikely) Comstar naval forces lost four ships in the fight against Clan Smoke Jaguar and is now looking to one of the new Star League member states to help them build these two ships. The Fetladral was originally designed to replace the Sovetskii Soyuz Class Heavy Cruisers and addressed many of the weaknesses of that vessel. The Periphery campaign and the campaign to retake Terra pointed out several design flaws in many of the Star Leagues Warships. Most notable was the lack of adequate anti-fighter defenses and the reliance of ammunition hungry weapon systems. There were many times in those campaigns when ships had to withdraw from battle at a crucial moment because they were almost out of ammunition. The inability to mount sustained assaults on an enemy systems naval forces was blamed for several lost engagements. To correct his problem the vessels weapons systems were completely rethought. The new ship was given variety of capital weapon systems that allowed the Fetladral to be a danger to enemy ships at any range and enough ammunition to complete the job it started. All the old naval autocannons were removed and replaced with the Scarborough-30 Series Naval Autocannons, Poland-3b and 2c Naval Gauss Rifles. These systems had a very long range and allowed the ship hit any vessels that tried to escape it with superior speed. Then the capital scale energy weapons were increased in size and number. Both were upgraded to the Trondel-55 Series Naval Lasers and Sunspot-3L Naval Projection Cannons and the numbers were increased. The old missile specific launchers from the Sovetskii Soyuz were discarded and replaced with the new Maelstrom launchers that allowed flexibility in naval engagements. A crippling array of anti-fighter weaponry was then added to the ship and a wing of Aerospace Fighters were also added to protect the ship from enemy fighters and assault dropships. The ship was given an ample fuel supply to allow the vessel to operate on extended missions that were so common in the Periphery. Two additional docking collars were also added to allow the ship to carry additional assault dropships to protect forces landing planet-side during system assault. The ship, on paper, seems to be a well round out design that will perform as expected when built, but only the future will tell if the design ever gets that chance to prove itself.
Class/Model/Name: Fetladral Class Heavy Cruiser
Mass: 990,000 tons
Equipment: Mass
Power Plant, Drive & Control: 118,800.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 20) 447,975.00
Lithium Fusion Battery 9,900.00
Jump Sail (Detachable): (Integrity = 5) 80.00
Structural Integrity: 60 59,400.00
Total Heat Sinks: 5,294 Double 4,762.00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,475.00
Fire Control Computers: 26,312.00
Food & Water: (120 days supply) 416.50
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (1,224 total armor pts) 1,188.00
Capital Scale Armor Pts
Location: L / R
Fore: 194
Fore-Left/Right: 210/210
Aft-Left/Right: 210/210
Aft: 190
Cargo:
Bay 1: Fighters (6) with 2 doors 900.00
Bay 2: Fighters (6) with 2 doors 900.00
Bay 3: Fighters (6) with 2 doors 900.00
Bay 4: Small Craft (12) with 2 doors 2,400.00
Battle Armor Points/Squads (18) 180.00
Cargo (1) with 8 doors 15,047.00
DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Deck #1: (110-meter diameter) 100.00
Grav Decks #2 - 3: (120-meter diameter) 200.00
Life Boats: 30 (7 tons each) 210.00
Escape Pods: 48 (7 tons each) 336.00
Crew and Passengers:
68 Officers (67 minimum) 680.00
180 Crew (175 minimum) 1,260.00
137 Gunners (137 minimum) 959.00
105 Marines 525.00
204 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 NL55 Nose 17 17 17 17 255 3,300.00
2 Heavy NPPC Nose 30 30 30 30 450 6,000.00
2 Medium N-Gauss(200 roundsNose 50 50 50 50 30 11,080.00
7 ER Large Laser Nose 6(56) 6(56) 6(56) -- 84 35.00
7 LB 10-X AC(700 rounds) Nose 4(42) 4(42) -- -- 14 147.00
5 LRM 15+ArtIV(400 rounds) Nose 6(60) 6(60) 6(60) -- 25 90.00
4 Streak SRM 6(420 rounds) Nose 5(48) -- -- -- 16 46.00
3 Gauss Rifle(240 rounds) Nose 5(45) 5(45) 5(45) -- 3 75.00
6 AMS(720 rounds) Nose -- -- -- -- 6 63.00
3 NL55 FL/R 17 17 17 17 510 6,600.00
2 Heavy NPPC FL/R 30 30 30 30 900 12,000.00
2 Medium N-Gauss(200 roundsFL/R 50 50 50 50 60 22,160.00
2 Heavy N-Gauss(200 rounds)FL/R 60 60 60 60 72 28,200.00
1 NAC/30(100 rounds) FL/R 30 30 30 -- 200 7,160.00
3 AR10 (30 KW, 30 WS, 30 B)FL/R * * * * 120 8,700.00
6 ER Large Laser FL/R 5(48) 5(48) 5(48) -- 144 60.00
6 LB 10-X AC(600 rounds) FL/R 4(36) 4(36) -- -- 24 252.00
5 LRM 15+ArtIV(400 rounds) FL/R 6(60) 6(60) 6(60) -- 50 180.00
3 Streak SRM 6(315 rounds) FL/R 4(36) -- -- -- 24 69.00
6 AMS(720 rounds) FL/R -- -- -- -- 12 126.00
2 NL55 L/RBS 11 11 11 11 340 4,400.00
3 Heavy NPPC L/RBS 45 45 45 45 1350 18,000.00
3 Heavy NPPC L/RBS 45 45 45 45 1350 18,000.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
6 ER Large Laser L/RBS 5(48) 5(48) 5(48) -- 144 60.00
6 LB 10-X AC(600 rounds) L/RBS 4(36) 4(36) -- -- 24 252.00
5 LRM 15+ArtIV(400 rounds) L/RBS 6(60) 6(60) 6(60) -- 50 180.00
6 AMS(720 rounds) L/RBS -- -- -- -- 12 126.00
3 NL55 AL/R 17 17 17 17 510 6,600.00
1 Heavy NPPC AL/R 15 15 15 15 450 6,000.00
2 Medium N-Gauss(200 roundsAL/R 50 50 50 50 60 22,160.00
1 NAC/30(100 rounds) AL/R 30 30 30 -- 200 7,160.00
3 AR10 (30 KW, 30 WS, 30 B)AL/R * * * * 120 8,700.00
6 ER Large Laser AL/R 5(48) 5(48) 5(48) -- 144 60.00
7 LB 10-X AC(700 rounds) AL/R 4(42) 4(42) -- -- 28 294.00
5 LRM 15+ArtIV(400 rounds) AL/R 6(60) 6(60) 6(60) -- 50 180.00
4 Streak SRM 6(420 rounds) AL/R 5(48) -- -- -- 32 92.00
7 AMS(816 rounds) AL/R -- -- -- -- 14 143.00
2 Screen Launcher(40 scrns)AL/R -- -- -- -- 40 960.00
4 NL55 Aft 22 22 22 22 340 4,400.00
2 Heavy NPPC Aft 30 30 30 30 450 6,000.00
2 Medium N-Gauss(200 roundsAft 50 50 50 50 30 11,080.00
1 NAC/30(100 rounds) Aft 30 30 30 -- 100 3,580.00
6 ER Large Laser Aft 5(48) 5(48) 5(48) -- 72 30.00
6 LB 10-X AC(600 rounds) Aft 4(36) 4(36) -- -- 12 126.00
5 LRM 15+ArtIV(400 rounds) Aft 6(60) 6(60) 6(60) -- 25 90.00
3 Streak SRM 6(315 rounds) Aft 4(36) -- -- -- 12 34.50
2 Gauss Rifle(160 rounds) Aft 3(30) 3(30) 3(30) -- 2 50.00
8 AMS(960 rounds) Aft -- -- -- -- 8 84.00
2 Screen Launcher(40 scrns)Aft -- -- -- -- 20 480.00
------------------------------------------------------------------------------
TOTALS: Heat: 10,588 990,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 23,953,292,000 C-Bills
Battle Value: 290,628
Cost per BV: 82,419.08
Weapon Value: 122,243 (Ratio = .42)
Damage Factors: SRV = 15,772; MRV = 15,155; LRV = 11,490; ERV = 4,425
Maintenance: Maintenance Point Value (MPV) = 747,895
(72,713 Structure, 198,298 Life Support, 476,884 Weapons)
Support Points (SP) = 448,696 (60% of MPV)
BattleForce2: Not applicable