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Class/Model/Name: Durandel Class Destroyer Mk XX
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 630,000 tons
Hull: FedBo Frame Alpha2
K-F Drive System: KF Smartjumper Series 1
Length: 615 meters
Sail Diameter: 750 meters
Power Plant: Zephyr Model 2 Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: ProtecTech Heavy IIIb Lamellor Ferro-carbide
Armament:
18 Johnston Model M-3 Medium NPPC
49 BlazeFire Sweetshot ER Large Laser
22 FarFire LRM 15+ArtIV
22 MainFire Point Defense AMS
22 Sutel Precision Line Small Pulse Laser
19 Federated-25 Series, Model 1c NAC/25
8 Federated Multi-M AR10 Launcher
6 Delta Spreader Screen Launcher
Manufacturer: Federated-Boeing Interstellar
Location: Galax
Communications System: Achernar Electronics Wideband Omega
Targeting & Tracking System: Corean Suretrak 5
Overview
The FedCom Civil War was over with, and the Admiralty has a huge job ahead of it. The AFFS Navy has taken stagering losses. Three Avalon Missile
Cruisers, the Covenant Heavy Cruiser and three Fox Corvettes were all casualities. While the Overlord A-3 will be able to assist the remaining warships of the AFFS, the fleet will have to be rebuilt, but this time it will be more balanced. While the keels of new Avalon and Fox class vessels are being laid plans for other classes of ships being finalized so they too may begin construction. The Durendel Class Destroyer was modified to take into account many of the lessons learned in the civil war and is just now been finalized and cleared for immediate construction.
Capabilities
The Durendel benefited from the Civil War in that it showed the shortcomings of the most modern warships produced. Engineers had a chance to
enhance the Durendel to take advantage of these shortcomings and produce a superior destroyer design for the AFFS Admiralty.
The Durendel's frame was further strengthened to allow the ship to hold a respectable amount of armor. This allowed the her to stay in the thick of
battle much longer than Star League era warships and many modern designs. The ship was also equipped with four Zephyr Model 2 engines that allowed her to
keep up with the Avalon when perforning fleet escort duties or fighting enemy warships. To simplify supply and maintainence for the ship the primary
armament was centered around two different weapons; the Johnston Model M-3 Medium Naval PPC and Federated-25 Series, Model 1c Naval Autocannon. Eighteen of the Naval PPC's and 16 of the Naval Autocannons form the bulk of the ships offensive firepower, giving the ship a mighty bite. The addition of eight Federated Multi-M AR10 Launchers also makes the ship feared by both enemy warships and aerofighters.
The problem of dealing with massed Aerospace Fighters attacks was also addressed. In an effort to correct this problem the Durendel was given a large
number of weapons to deal with fast moving Aerospace Fighters. A incrediable forty-nine BlazeFire Sweetshot ER Large Lasers and twenty-two FarFire Long Range Missile 15 launchers with Artemis IV FCS were installed. This heavy anti-fighter weapons load would surely make any fighter pilot think twice
before trying to close with a Durendel. For defense against incoming enemy capital and standard missiles twenty-two MainFire Point Defense AMS's and twenty-two Sutel Precision Line Small Pulse Lasers were installed.
Deployment
Plans are for eighteen Durendels to be constructed with two assigned to each Avalon Cruiser and the remaining six to be assigned free roving patrol duties.
Class/Model/Name: Durandel Class Destroyer Mk XX
Mass: 630,000 tons
Equipment: Mass
Power Plant, Drive & Control: 151,200.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 13) 285,075.00
Lithium Fusion Battery 6,300.00
Jump Sail: (Integrity = 4) 62.00
Structural Integrity: 90 56,700.00
Total Heat Sinks: 2,515 Double 1,921.00
Fuel & Fuel Pumps: 4,080.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,575.00
Fire Control Computers: .00
Food & Water: (150 days supply) 330.00
Armor Type: Lamellor Ferro-carbide (1,188 total armor pts) 1,134.00
Capital Scale Armor Pts
Location: L / R
Fore: 204
Fore-Left/Right: 204/204
Aft-Left/Right: 204/204
Aft: 168
Cargo:
Bay 1: Fighters (20) with 6 doors 3,000.00
Bay 2: Small Craft (4) with 2 doors 800.00
Battle Armor Points/Squads (9) 90.00
Bay 3: Cargo (1) 2,671.00
DropShip Capacity: 3 Docking Hardpoints 3,000.00
Grav Decks #1 - 2: (85-meter diameter) 100.00
Life Boats: 25 (7 tons each) 175.00
Escape Pods: 30 (7 tons each) 210.00
Crew and Passengers:
43 Officers (42 minimum) 430.00
128 Crew (128 minimum) 896.00
71 Gunners (71 minimum) 497.00
84 Marines 420.00
114 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium NPPC Nose 18 18 18 18 270 3,600.00
2 Medium NPPC Nose 18 18 18 18 270 3,600.00
3 ER Large Laser Nose 2(24) 2(24) 2(24) -- 36 15.00
3 ER Large Laser Nose 2(24) 2(24) 2(24) -- 36 15.00
3 LRM 15+ArtIV(240 rounds) Nose 4(36) 4(36) 4(36) -- 15 54.00
3 AMS(360 rounds) Nose -- -- -- -- 3 31.50
4 Small Pulse Laser Nose 1(12) -- -- -- 8 4.00
2 Medium NPPC FL/R 18 18 18 18 540 7,200.00
2 NAC/25(200 rounds) FL/R 50 50 50 -- 340 12,240.00
2 NAC/25(200 rounds) FL/R 50 50 50 -- 340 12,240.00
2 AR10 (10 KW, 10 WS, 40 B)FL/R * * * * 80 5,200.00
3 ER Large Laser FL/R 2(24) 2(24) 2(24) -- 72 30.00
3 ER Large Laser FL/R 2(24) 2(24) 2(24) -- 72 30.00
2 LRM 15+ArtIV(160 rounds) FL/R 2(24) 2(24) 2(24) -- 20 72.00
2 AMS(240 rounds) FL/R -- -- -- -- 4 42.00
2 Small Pulse Laser FL/R 1(6) -- -- -- 8 4.00
2 Medium NPPC L/RBS 18 18 18 18 540 7,200.00
2 NAC/25(100 rounds) L/RBS 50 50 50 -- 340 12,120.00
1 NAC/25(100 rounds) L/RBS 25 25 25 -- 170 6,120.00
3 ER Large Laser L/RBS 2(24) 2(24) 2(24) -- 72 30.00
3 ER Large Laser L/RBS 2(24) 2(24) 2(24) -- 72 30.00
3 LRM 15+ArtIV(240 rounds) L/RBS 4(36) 4(36) 4(36) -- 30 108.00
3 AMS(360 rounds) L/RBS -- -- -- -- 6 63.00
3 Small Pulse Laser L/RBS 1(9) -- -- -- 12 6.00
2 Medium NPPC AL/R 18 18 18 18 540 7,200.00
2 NAC/25(100 rounds) AL/R 50 50 50 -- 340 12,120.00
2 AR10 (10 KW, 10 WS, 40 B)AL/R * * * * 80 5,200.00
3 ER Large Laser AL/R 2(24) 2(24) 2(24) -- 72 30.00
3 ER Large Laser AL/R 2(24) 2(24) 2(24) -- 72 30.00
3 LRM 15+ArtIV(240 rounds) AL/R 4(36) 4(36) 4(36) -- 30 108.00
3 AMS(360 rounds) AL/R -- -- -- -- 6 63.00
2 Small Pulse Laser AL/R 1(6) -- -- -- 8 4.00
2 Screen Launcher(40 scrns)AL/R -- -- -- -- 40 960.00
2 Medium NPPC Aft 18 18 18 18 270 3,600.00
1 NAC/25(100 rounds) Aft 25 25 25 -- 85 3,060.00
4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00
3 ER Large Laser Aft 2(24) 2(24) 2(24) -- 36 15.00
3 LRM 15+ArtIV(240 rounds) Aft 4(36) 4(36) 4(36) -- 15 54.00
3 AMS(360 rounds) Aft -- -- -- -- 3 31.50
4 Small Pulse Laser Aft 1(12) -- -- -- 8 4.00
2 Screen Launcher(40 scrns)Aft -- -- -- -- 20 480.00
1 Lot Spare Parts (1.00%) 6,300.00
------------------------------------------------------------------------------
TOTALS: Heat: 5,029 630,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 12,655,974,000 C-Bills
Battle Value: 201,400
Cost per BV: 62,839.99
Weapon Value: 93,308 (Ratio = .46)
Damage Factors: SRV = 6,860; MRV = 6,606; LRV = 5,014; ERV = 1,881
Maintenance: Maintenance Point Value (MPV) = 485,601
(65,156 Structure, 201,708 Life Support, 218,737 Weapons)
Support Points (SP) = 282,587 (58% of MPV)
BattleForce2: Not applicable