The Legal Stuff
"Wizkids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, and/or any other proprietary used in connection with the game Classic Battletech. Wizkids has granted permission to affshc.net to use any such names, logos, artwork, marks and/or any other written material for promotional and informational purposes on its website, but does not endore and is not affiliated with affshc.net in any official capacity whatsoever."
Type/Model:    Comanche COM-3E
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          55 tons
Chassis:       Spirit Type 5 Endo Steel
Power Plant:   275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Valiant Lamellor Standard
Armament:     
  2 BlazeFire Longshot ER Medium Lasers
  2 ER PPCs
  1 Guardian ECM
Manufacturer:  Spirit Mountain Weaponries
  Location:    Brundage
Communications System:  Kallon Secure Net Series III
Targeting & Tracking System:  Kallon Lock-On Series III


Overview
     The Comanche 'Mech is a medium design that can lay down deadly accurate fire in medium Fire Lances. This was made possible by including a new NAIS targeting computer into the Comanche. Engineers also decided to only include energy weapons on the Comanche so that it would be able to supply a constant barrage of fire in support of its lancemates, or cover their withdraw to rearm their weapons while the Comanche held the battlefield. Also included is a Guardian ECM suite that will hamper enemy communication and targeting systems. The Comanche is expected to be well received by forces of the Federated Suns.

Type/Model:    Comanche COM-3E
Mass:          55 tons

Equipment:                              Crits   Mass
Int. Struct.:  91 pts Endo Steel          14    3.00
(ES Loc: 1 HD, 5 LA, 3 RA, 1 RT, 2 LL, 2 RL)
Engine:        275 XL Fusion              12    8.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     15 Double [30]            12    5.00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT)
Gyro:                                      4    3.00
Cockpit, Life Supt.:                       5    3.00
Actuators: L: Sh+UA+LA+H  R: Sh+UA+LA+H   16     .00
Armor Factor:  184 pts Standard            0   11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3         9     
   Center Torso:             18        30     
   Center Torso (Rear):                 5     
   L/R Side Torso:           13       21/21     
   L/R Side Torso (Rear):              5/5     
   L/R Arm:                   9       18/18     
   L/R Leg:                  13       26/26     

Weapons and Equipment  Loc  Heat  Ammo  Crits   Mass
2 ER Medium Lasers     RA    10           2     2.00
1 ER PPC               RT    15           3     7.00
1 ER PPC               LT    15           3     7.00
1 Guardian ECM         CT     0           2     1.50
1 Targeting Computer   RT                 4     4.00

TOTALS:                      40          77    55.00
Crits & Tons Left:                        1      .00

Calculated Factors:
Total Cost:        10,478,206 C-Bills
Battle Value:      1,460
Cost per BV:       7,176.85
Weapon Value:      1,738 / 1,738 (Ratio = 1.19 / 1.19)
Damage Factors:    SRDmg = 23;  MRDmg = 17;  LRDmg = 12
BattleForce2:      MP: 5,  Armor/Structure: 5/2
                   Damage PB/M/L: 3/3/2,  Overheat: 1
                   Class: MM;  Point Value: 15
                   Specials: ecm