The Legal Stuff
"Wizkids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, and/or any other proprietary used in connection with the game Classic Battletech. Wizkids has granted permission to affshc.net to use any such names, logos, artwork, marks and/or any other written material for promotional and informational purposes on its website, but does not endore and is not affiliated with affshc.net in any official capacity whatsoever."
Model:  Avatar C3i
Introduced: Early 3062
Tech:  Inner Sphere / 3060
Configuration:  Biped OmniMech
Rules:  Level 2, Standard design

Mass:  70 tons
Chassis:  HildCo Heavy Type VIIQT Standard
Power Plant:  280 VOX XL Fusion
Walking Speed:  43.2 km/h
Maximum Speed:  64.8 km/h
Jump Jets:  None
Jump Capacity:  0 meters
Armor Type:  Standard with CASE Standard
Armament:     
  MRM 20
  ER Large Laser
  2 LRM 10s w/ Artemis IV
  Improved C
і CPU
  2 Medium Lasers
Manufacturer:  Luthien Armor Works
  Location:    Luthien
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)


Overview
    The Combine victory on Luthien in December of 3051 also won the DCMS numerous damaged Clan Omnimechs, many of which ended up at the Luthien Armor Works for technical evaluation. The DCMS also elected to field some of the captured Clan 'Mechs, but soon discovered that units composed of Clan Omnimechs were excessively prone to problems and breakdowns because the DCMS lacked the technological expertise to maintain the complex Clan machines. Within two or three months, most DCMS units equipped with captured OmniMechs reported at least 50 percent of their 'Mechs unavailable for combat because of equipment failures.
    The DCMS turned to Luthien Armor Works for a solution. The engineering team chose to rebuild the captured Clan 'Mechs using only those components that the DCMS could maintain and selected several captured Vultures for the first attempt. The engineers kept the Vulture's leg design, but replaced the engine. That change required them to redesign the 'Mechs upper torso to fit the bulkier Inner Sphere engine. The designers also reworked other components, and eventually christened their new 'Mech the Avatar.


Capabilities
    The Avatar fills the traditional role played by heavy 'Mechs in the Combine's new Omnimech force. Though slightly slower than its likely Clan opponents, it is better armored and its weapons bays are 25 percent bigger. Though the Inner Sphere weapons it carries are less capable than their Clan counterparts, the Avatar still has a slight firepower advantage over most Clan heavy 'Mechs.
    The Avatar has two fixed medium lasers, an unusual configuration. The fire-control systems of the weapons pods in the first prototypes were prone to short out at inopportune times, and so the designers elected to give the 'Mech a set of hardwired lasers that the pilot could use in self-defense if the weapons pod shorted out in combat. The fire-control glitch was resolved in the production models, but the fixed lasers were never removed.


Variants
   The Avatar C3i was designed in a joint venture between the Combine and ComStar to further advance ComStars use of it's C3i computer. The Avatar C3i will finally give ComStar a long-range fire support 'Mech that it did not have until now. The 2 10-LRM racks are installed to work with ComStar's new iNarc that is currently installed on the TSN-1C Tessen, KTO-21 Kintaro and EXT-5E Exterminator. The extended-range large laser tied to the C3i alows the Avatar C3i to engage opponents at long range while waiting for the LRM's to recycle. The MRM-20 was installed at the suggestion of the designers.  It gives the Avatar C3i a deadly close range stike when used along with the two fixed medium lasers.

Deployment
    The Avatar is currently being deployed in DCMS heavy 'Mech lances along the Clan border, and has also appeared in limited numbers with Com Star and Lyran Alliance forces.


Type/Model:  Avatar C3i
Mass:         70 tons

Equipment:
                            Crits     Mass
Int. Structure
: Standard                0       7.00
Engine:
  280 XL                        12       8.00
   Walking MP:  4
   Running MP:  6
   Jumping MP:  0
Heat Sinks:
  14 Double [28]            12       4.00
(Heat Sink Loc: 2 LA, 1 RA, 1 RT)
Gyro
:                                   4       3.00
Cockpit, Life Supt.,
Sensors:           5       3.00
Actuators: L: Sh+UA
R: Sh+UA           12        .00
Armor Factor:
  192 pts Standard         0      12.00


                         Internal  Armor
                        Structure  Value
   Head:
                     3       9
   Center Torso:            22      30
   Center Torso (Rear):
              9
   L/R Side Torso:
          15     22/22
   L/R Side Torso (Rear):
           8/8
   L/R Arm:
                 11     16/16
   L/R Leg
:                 15     26/26


Weapons and Equipment
   Loc  Heat  Ammo  Crits  Mass
MRM 20
                  RA     6    12     4    8.00
  (Ammo Locations: 1 RT)
ER Large Laser
          LA    12           2    5.00
LRM 10 w/ Artemis I
V    RT     4    24     5   8.00
  (Ammo Locations: 1 LT, 1 RT)
LRM 10 w/ Artemis IV
    LT     4           3   6.00
Improved Cі CPU
         LT     0           2    2.50
2 Medium Lasers
         CT     6           2    2.00
CASE Equipment
:        LT/RT               2    1.00

TOTALS:
                       32          65   69.50
Crits & Tons Left
:                        13     .50


Avatar C3i Calculated Factors:
Total Cost:  18,554,793 C-Bills
Battle Value:  1,165  (+204 for Cі)
Cost per BV:  15,926.86
Weapon Value:  2,032 / 1,916 (Ratio = 1.74 / 1.64)
Damage Factors:  SRDmg = 29; MRDmg = 21; LRDmg = 9
BattleForce2:  MP: 4, Armor/Structure: 5/3
         Damage PB/M/L: 5/4/2, Overheat: 0
         Class: MH; Point Value: 12
         Specials: OMNI, C3i