"Wizkids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, and/or any other proprietary used in connection with the game Classic Battletech. Wizkids has granted permission to affshc.net to use any such names, logos, artwork, marks and/or any other written material for promotional and informational purposes on its website, but does not endore and is not affiliated with affshc.net in any official capacity whatsoever."
Class/Model/Name: Alexander Class Heavy Cruiser
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 990,000 tons
Hull: K1 Standard
K-F Drive System: (Unknown)
Length: 940 meters
Sail Diameter: 1,422 meters
Power Plant: LTV 2500a Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lexington Limited-N Lamellor Ferro-carbide
Armament:
29 Johnston Model M-3 Medium NPPC
34 Federated-30 Series, Model 1b NAC/30
36 BlazeFire Sweetshot ER Large Laser
27 Mydron Excel LB 10-X AC
22 MainFire Point Defense AMS
12 Federated Multi-M AR10 Launcher
6 Delta Spreader Screen Launcher
Manufacturer: Federated-Boeing Interstellar
Location: Galax (FBI)
Communications System: Cyclops SuperChannel
Targeting & Tracking System: IMB T&T SyncTracker
Overview
Federated Suns ship designers found the plans to the Alexander Class Heavy Cruiser in the ruins of an old Challenge Systems base on the planet of Muskegon in 2912. They were smuggled off the planet and returned to New Avalon where the plans were evaluated and stored away for future use. There they
would have laid if not for the Grey Death Memory core found on the planet Helm. The plans were reviewed and after many years of delays, and a Civil War, the decision was made for the Federated Suns to build four of these ships. Federated Suns naval forces lost many good ships in the Civil War and was in need of a strong cruiser to protect the fragile borders of the Suns. The Alexander was originally designed to be a match for the Sovetskii Soyuz Class Heavy Cruisers and addressed many of the weaknesses of that vessel. The Civil War pointed out several design flaws in many of the warships of both the Federated Suns and her neighboring states. Most notable was the lack of adequate anti-fighter defenses and the reliance of ammunition hungry weapon systems. There were many times in those campaigns when ships had to withdraw from battle at a crucial moment because they were almost out of ammunition. The inability to mount sustained assaults on an enemy systems naval forces was blamed for several lost engagements. To correct his problem the vessels weapons systems were completely rethought. The new ship was given variety of capital weapon systems that allowed the Alexander to be a danger to enemy ships at any range and enough ammunition to complete the job it started. All the old naval autocannons were removed and replaced with the Federated 30 Series Naval Autocannons. This system has a very long range and allowed the
ship hit any vessels that tried to escape it with superior speed. Then the capital scale energy weapons were simplified, replacing the Naval Lasers and lighter Naval Particle Cannons with the new Johnston Model 3-M Naval Particle Cannons, and increasing the numbers dramatically. The old missile specific launchers were discarded and replaced with the new Multi-M launchers that allowed flexibility in naval engagements. A crippling array of anti-fighter weaponry was then added to the ship and two wings of Aerospace Fighters were also added to protect the ship from enemy fighters and assault dropships. The ship was given an ample fuel supply to allow the vessel to operate on extended missions that were so common in the Federated Suns. Two additional docking collars (now totaling three) were also added to allow the ship to carry additional assault dropships to protect forces landing planet-side during system assault. The ship, on paper, seems to be a well round out design that will perform as expected when built, but only the future will tell if the design ever gets that chance to prove itself.
Class/Model/Name: Alexander Class Heavy Cruiser
Mass: 990,000 tons
Equipment: Mass
Power Plant, Drive & Control: 178,200.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 20) 447,975.00
Lithium Fusion Battery 9,900.00
Jump Sail (Detachable): (Integrity = 5) 80.00
Structural Integrity: 95 94,050.00
Total Heat Sinks: 4,200 Double 3,559.00
Fuel & Fuel Pumps: 8,160.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,475.00
Fire Control Computers: .00
Food & Water: (180 days supply) 681.50
Armor Type: Lamellor Ferro-carbide (1,941 total armor pts) 1,881.00
Capital Scale Armor Pts
Location: L / R
Fore: 325
Fore-Left/Right: 325/325
Aft-Left/Right: 325/325
Aft: 316
Cargo:
Bay 1: Fighters (20) with 3 doors 3,000.00
Bay 2: Fighters (20) with 3 doors 3,000.00
Bay 3: Small Craft (20) with 2 doors 4,000.00
Battle Armor Points/Squads (18) 180.00
Bay 4: Cargo (1) 11,540.50
DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Deck #1: (110-meter diameter) 100.00
Grav Decks #2 - 3: (120-meter diameter) 200.00
Life Boats: 60 (7 tons each) 420.00
Escape Pods: 60 (7 tons each) 420.00
Crew and Passengers:
75 Officers (64 minimum) 750.00
190 Crew (168 minimum) 1,330.00
120 Gunners (96 minimum) 840.00
84 Marines 420.00
288 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Medium NPPC Nose 36 36 36 36 540 7,200.00
2 NAC/30(200 rounds) Nose 60 60 60 -- 200 7,160.00
2 NAC/30(200 rounds) Nose 60 60 60 -- 200 7,160.00
5 ER Large Laser Nose 4(40) 4(40) 4(40) -- 60 25.00
3 LB 10-X AC(300 rounds) Nose 2(18) 2(18) -- -- 6 63.00
4 AMS(480 rounds) Nose -- -- -- -- 4 42.00
5 Medium NPPC FL/R 45 45 45 45 1350 18,000.00
2 NAC/30(200 rounds) FL/R 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) FL/R 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) FL/R 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) FL/R 60 60 60 -- 400 14,320.00
3 AR10 (30 KW, 30 WS, 90 B)FL/R * * * * 120 12,300.00
4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00
4 Medium NPPC L/RBS 36 36 36 36 1080 14,400.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
5 ER Large Laser L/RBS 4(40) 4(40) 4(40) -- 120 50.00
5 LB 10-X AC(500 rounds) L/RBS 3(30) 3(30) -- -- 20 210.00
4 AMS(480 rounds) L/RBS -- -- -- -- 8 84.00
2 Medium NPPC AL/R 18 18 18 18 540 7,200.00
2 NAC/30(200 rounds) AL/R 60 60 60 -- 400 14,320.00
2 NAC/30(200 rounds) AL/R 60 60 60 -- 400 14,320.00
3 AR10 (30 KW, 30 WS, 90 B)AL/R * * * * 120 12,300.00
4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00
4 LB 10-X AC(400 rounds) AL/R 2(24) 2(24) -- -- 16 168.00
3 AMS(360 rounds) AL/R -- -- -- -- 6 63.00
2 Screen Launcher(40 scrns)AL/R -- -- -- -- 40 960.00
3 Medium NPPC Aft 27 27 27 27 405 5,400.00
2 NAC/30(200 rounds) Aft 60 60 60 -- 200 7,160.00
5 ER Large Laser Aft 4(40) 4(40) 4(40) -- 60 25.00
6 LB 10-X AC(600 rounds) Aft 4(36) 4(36) -- -- 12 126.00
4 AMS(480 rounds) Aft -- -- -- -- 4 42.00
2 Screen Launcher(40 scrns)Aft -- -- -- -- 20 480.00
1 Lot Spare Parts (1.00%) 9,900.00
------------------------------------------------------------------------------
TOTALS: Heat: 8,123 990,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 21,044,702,000 C-Bills
Battle Value: 299,161
Cost per BV: 70,345.74
Weapon Value: 146,966 (Ratio = .49)
Damage Factors: SRV = 12,656; MRV = 12,508; LRV = 9,678; ERV = 3,727
Maintenance: Maintenance Point Value (MPV) = 740,343
(112,921 Structure, 260,848 Life Support, 366,574 Weapons)
Support Points (SP) = 463,655 (63% of MPV)
BattleForce2: Not applicable